Game Design and Interactive Media, B.S.
UCI’s Game Design and Interactive Media program prepares students to be innovative designers, developers, and industry leaders. Taught by internationally-recognized faculty and industry experts, the program’s unique two-year foundation includes hands-on courses in worldbuilding, game design and development, game programming, and game studies. Students then pursue advanced coursework that culminates in a two-quarter capstone project supported by industry mentors. Electives in advanced game design and development, programming, storytelling, games entrepreneurship, and the cultural aspects of games offer students the chance to build a portfolio that reflects their individual interests and career goals. The program explores both established and emerging platforms, including AR/VR, tabletop, and mobile. Located in Silicon Beach, our students benefit from access to industry partners like Blizzard, Riot, Electronic Arts, Obsidian Entertainment, Age of Learning, Disney, Tencent, and the Cartoon Network.
Freshman Applicants: See the Undergraduate Admissions section.
Transfer Applicants:
All applicants must have a cumulative UC transferable GPA of 3.0 and a minimum grade of B in one year of computer programming courses in a single object–language (Python, Java, or C++). It is recommended that students articulate to I&C SCI 31-33 which can be used to satisfy degree requirements. Introduction to computer science courses do not meet this requirement.
Applicants to the Game Design and Interactive Media major should be aware that several lower-division courses must be taken at UCI; therefore, the minimum time to degree completion will be three years. Students are strongly urged to complete the IGETC at their community college to reduce their time to degree. Visit the UCI Office of Admissions website for information on transfer requirements for our major.Major Requirements
Lower-division
Programming | |
A. Select one of the following: 1 | |
Introduction to Programming for Games | |
Introduction to Programming | |
B. Select one of the following: | |
Intermediate Programming for Games | |
Programming with Software Libraries | |
Coding In Game Engines | |
Design | |
C. Complete: | |
GDIM 25 | Game Design Fundamentals |
D. Select one of the following: | |
Intermediate Game Design | |
Introduction to Game Development | |
Society | |
E. Select two of the following: | |
Games and Society | |
Special Topics in Games and Society | |
Introduction to Data Science | |
Worldbuilding | |
F. Select two of the following: | |
Visual Design Fundamentals | |
Roleplaying and Improvisational Play | |
Storytelling for Interactive Media |
Upper-division
A. Complete one project track: | |
GDIM Capstone Track: | |
GDIM 167A | Capstone Game Project I |
GDIM 167B | Capstone Game Project II |
Special Project Track | |
GDIM 129 | Special Topics: Project in Advanced Game Design (must be taken twice) 1 |
B. Select three of the following: | |
Professional Studio/Practicum | |
Special Topics: Project in Advanced Game Design 1 | |
Data Analytics for Interactive Media | |
Multiplayer Game Project | |
Games Entrepreneurship | |
Project Management | |
Core Electives | |
C. Select an additional six courses from the following: 1 | |
Special Topics in Games and Society | |
Professional Studio/Practicum | |
Special Topics: Project in Advanced Game Design | |
Special Topics in Game Programming | |
Special Topics in Interactive Media Design | |
Solo Game Project | |
Games Entrepreneurship | |
Intermediate Programming | |
Software Design: Applications | |
Human Computer Interaction | |
Advanced Topics in Human-Computer Interaction | |
User Interaction Software | |
Project Management | |
Children's Learning and Media | |
Basic Statistics | |
Introduction to Probability and Statistics for Computer Science | |
Open Electives 2 | |
D. Complete three elective courses from across the university (12 units). | |
E. Complete six upper-division elective courses from across the university (24 units). |
- 1
Topics titles cannot be repeated. Topics titles may only be applied to one requirement section. The same topic title may not be applied elsewhere.
- 2
Open electives may not overlap with major requirements.
Freshman | ||
---|---|---|
Fall | Winter | Spring |
GDIM 31 | GDIM 25 or IC SCI 61 | GDIM 27 or IC SCI 166 |
GDIM 41 | GDIM 32 or IC SCI 167 | GDIM 33 or IC SCI 161 |
GDIM 51 | GDIM 55 | WRITING 60 |
WRITING 50 | GE II | GE II |
Sophomore | ||
Fall | Winter | Spring |
STATS 6 | GDIM 49 (Core Elective) | GDIM 61 |
GDIM 49 | GDIM 53 | GE III/VII |
GE IV/VIII | GE IV | Open Elective |
Open Elective | Open Elective | Open Elective |
Junior | ||
Fall | Winter | Spring |
GDIM 129 (Core Elective) | GDIM 127 | GDIM 129 (Core Elective) |
I&C SCI 163 (Counts for GDIM 129) | GDIM 131 | GDIM 161 |
GE III | Upper-Division Writing | GE IV |
GE VI | Open Elective | |
Senior | ||
Fall | Winter | Spring |
GDIM 167A | GDIM 167B | GDIM 139 (Core Elective) |
Core Elective | Open Elective | GDIM 165 (Open Elective) |
Open Elective | Open Elective | Open Elective |
NOTES:
- Students are advised that this sample program lists the minimum requirements; it is possible that students may have to take additional courses to prepare for required courses.
- The lower-division writing requirement must be completed by the end of the seventh quarter at UCI.
- This is only a sample plan. Course offerings may be moved due to unforeseen circumstances. It is strongly recommended that students meet with an academic advisor to create an academic plan tailored to meet their specific areas of interest.
Games and interactive media technologies are evolving at a radical pace in ways that are transforming how we work, learn, and play. As such, a wide variety of careers and graduate programs are open to Game Design and Interactive Media (GDIM) graduates, including game development, interactive entertainment, creative technologies, educational and learning software, and more. Because of the strong technical underpinnings of the degree program, demand for our GDIM majors is strong. The majority find employment in the industry, whether at a major publisher, smaller studio or as self-employed freelancers. Many squarely focus on entertainment, others succeed in bringing their skills to the design and development of serious games in a variety of domains, including healthcare and education.
Of course, many of our students also pursue a career or graduate school in game design, interactive media, computer science, or informatics after they complete the major.